/*
	YoghurtGum - 2D Game Engine

	Copyright 2009-2010 Quinten Lansu
	
	Licensed under the Apache License, Version 2.0 (the "License"); you may not 
	use this file except in compliance with the License. You may obtain a copy 
	of the License at 
		
		http://www.apache.org/licenses/LICENSE-2.0 
		
	Unless required by applicable law or agreed to in writing, software 
	distributed under the License is distributed on an "AS IS" BASIS, WITHOUT 
	WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the 
	License for the specific language governing permissions and limitations 
	under the License. 
*/

#ifndef _BACKGROUNDDIRECTDRAW_H_
#define _BACKGROUNDDIRECTDRAW_H_

#include "RenderMethodDirectDraw.h"

namespace YoghurtGum
{

	class BackgroundDirectDraw : public Background
	{

	public:

		BackgroundDirectDraw();
		~BackgroundDirectDraw();

		bool SetData(ImageData* a_Data);

		bool Draw(int32 a_X, int32 a_Y, bool a_RepeatX = true, bool a_RepeatY = true);

	private:

		uint8*                m_Buffer;
		uint32                m_Pitch;
		uint8                 m_PixelSize;

		LPDIRECTDRAWSURFACE   m_TargetSurface;
		LPDIRECTDRAW          m_TargetObject;
		
	}; // class BackgroundDirectDraw

}; // namespace YoghurtGum

#endif